Features

Organizations

Team membership, roles, and how people get access.

Organizations

An organization is your team. Everything — orders, parts, tags, receipts — belongs to one, and is visible only to its members.

Getting in

There is no open signup and no self-serve organization creation. An admin or owner invites an email address, and that invitation is the only way an account can be created.

That is a deliberate trade: your team's purchasing, prices and receipts are not something a stranger who finds the URL should be able to browse.

Roles

RoleCan do
OwnerEverything, including managing members and roles
AdminEverything a member can, plus manage tags, invite people and set roles
MemberAdd, edit, move and delete parts, orders and receipts

The practical differences are narrow. Members do everything to do with buying things; admins additionally manage tags, members and the Organization page, which members cannot open at all.

Members can delete orders and receipts. There is no approval step and no undo — anyone you invite can remove a purchase record. Bear that in mind when choosing who to invite while you are keeping receipts for an audit.

Inviting someone

  1. Open the Organization page
  2. Go to Invite a Member
  3. Enter their email address
  4. Choose a role
  5. Send the invitation

They get an email with a link. They can use it — or simply sign in with Google using that same address, which works just as well.

The invitation is tied to the exact address. If you invite someone's school address and they sign in with a personal Google account, they are refused, and the message will tell them they have not been invited. Invite the address they will actually sign in with.

Accepting an invitation

There is nothing to accept. Sign in — however you like — and the invitation is applied, along with whatever role it carried. The first thing you see is your team's orders.

This also repairs itself: if someone somehow ends up with an account but no organization, signing in again picks up the pending invitation.

Managing members

From the Organization page, owners and admins can:

  • Change a role — pick a new one from the member's role dropdown
  • Remove a member — access ends immediately
Removing a member revokes access at once, but leaves everything they created. Their orders, parts and receipts stay with the organization, which is what you want when a student graduates mid-season.

Switching organizations

If you belong to more than one, use the organization selector in the header. Orders, tags and receipts all follow the switch.

With a single organization there is nothing to choose — you are put into it automatically when you sign in.